Tuesday, May 17, 2011

KCR: Kris Longknife, Intrepid (novel, scifi, space, adventure)

The more I read Kris Longknife, the more the stories blur together, and there is an itch in my head, about how I've seen this sort of plot before... then I realized.... This is a typical A-team plot... very often.

Why? Let's describe the setup for this book. The Wasp Q-ship is out on the rim, hunting pirates, but showing not much luck. They visit a planet of recluses, but there's hint that they are up to no good. They visit another planet, and promises to take one guy to a frontier colony along with his cargo. Upon arrival, they found the planet was taken over by a bunch of mercs. Kris Longknife and her marines, along with some volunteers, must defeat the mercs, and figure out how this may be tied into the planet's recluses and what nefarious plot they may be hatching.

Why did I say it's like A-Team? The Kris Longknife team did all sorts of tricks and tactics to hurt but not kill the mercs, right up to the point where the final battle is joined... Then things got deadly. Before then, they got goats and sheep as infra-red lures, firecrackers to disorient, snipers to kill trucks and tires... so on. Basically, she did everything to avoid casualties... and give the other side a way out, but they won't take it.

The problem with this book is it has two separate plots but almost no link between them . There's a secondary plot about that planet of recluses. Somehow when the primary plot, about the mercs, concluded, that secondary plot all of a sudden turned into a main plot. So the book feels... disjointed.

Still, all in all, not a bad read.

Rating: borrow it

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